Quick Description
Star Fleet II: Krellan Commander is a complex and detailed space war simulation. Starting with just a single Krellan battlecruiser, as you rise in the game’s seven ranks (each rank has five missions), you’ll gain more complexity, such as escorts, planetary invasions, and eventually full sector command.
Each mission is a randomly-generated galactic war sandbox, and while you have specific objectives, how you accomplish them is entirely up to you. No other space game gives you this much depth, detail and control. Fight, board, and capture ships, send landing parties and full invasion forces down to planets. Bombard cities (sparingly, as you want as many cities intact as possible) from orbit while avoiding planetary defense fire from high technology planets. It’s all here.
A Bit of Background
Version 1.0 of this game was published by Interstel Corporation and distributed by Electronic Arts. When this game was originally released in 1989, it was rushed to market in order to get it in stores in time for the Christmas season. The result was a very buggy release. Debugging and development continued until 1991 with the release of an enhanced and fairly bug-free Version 1.5B, which is the most common version found on websites that provide old games. Then, in 2018, with the developer’s original 486 PC back in action, the author, Trevor Sorensen, resumed development to produce what is now 2.0.
About The Game Itself
Star Fleet II: Krellan Commander is the second in the Star Fleet series of advanced space strategy simulations. Having fought as an Alliance starship commander in Star Fleet I to stem the onslaught of the Krellan and Zaldron Empires, now you get a chance to try command on the “winning” side.
A Pitched Battle with an Enemy Starbase
As Commander of a Krellan Battlecruiser with four destroyer escorts (forming a “battle fleet”), your mission is to explore the star systems of the United Galactic Alliance looking for planets to conquer and Alliance warships to destroy. Your ships are equipped with the latest technology, including phasers, homing torpedoes and deadly obliterator pods. Also at your command are elite shock troops for boarding and capturing enemy vessels, and legions of Krellan warriors for planetary invasions.
Star Fleet II gives you more depth, complexity, and realism than any space war simulation before or since. But that’s not all! Star Fleet II is actually two games in one. Every time you invade a planet, Star Fleet II switches to a complete planetary invasion game that allows you to control the conquering Krellan forces in their attempt to overwhelm the planetary defenders.
From up to dozens of military targets on the detailed planetary map, select and control up to eight invasion zones from your Invasion Control Screen, or take personal command of your units. Your objectives: to capture cities and factories; knock out shield generators, planetary defense phasers, point defense lasers, and missile launchers; and eliminate both UGA troops and native militia forces. Like combat in space, planetary combat is real-time (no turns, but you can pause!).
Explore uncharted star systems and planets – your landing parties may even discover the ruins of ancient civilizations that may contain beneficial alien artifacts. Attack and pillage planets, wipe out civilizations with a single command, interrogate prisoners from a captured starliner, then beam those prisoners into the sun or empty space to improve your crew’s morale! Who says command can’t be fun?!
Capturing an Enemy Light Cruiser
Features of Star Fleet II 1.0:
- 35 galactic regions with over 1,700 star systems and 1,000 unique planets to explore and conquer
- Each planet has its own unique surface, which you can view from orbit
- Over 10 different types of starships, including: Alliance heavy and light cruisers, destroyers, frigates, scouts, freighters and starliners; Krellan battlecruisers, destroyers, troopships and supply ships
- Realtime simulation of movement and combat, both space and planetary
- Ship-to-ship and fleet combat
- 12 critical ship’s systems simulated
- New commands include; communications, intelligence, strategic command, logistics, obliterator pods, science, medical, planetary invasions and more
- Landing parties to explore planets, contact planetary civilizations, establish bases, obtain supplies and more
- Legions of elite Krellan warriors for conquering planets, with battle honors persistent through new regions
- Simulation of crew fatigue and morale, supplies and interactions with captives
- Multiple mission objectives
- Assume personal command of planetary invasions and control individual units.
- Seven ranks with five missions each, each increasing in complexity
- Sound/music toggle with original PC speaker sound effects